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    Jobs you would like in FFXIV?

    Unknown Kaze
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    Post  Unknown Kaze Sun Jul 26, 2009 1:06 pm

    For me, I would love to see something related to the Ranger class, Rangers screamed awesome to me!

    So what jobs would you like to see make a return in FFXIV?


    Last edited by Unknown Kaze on Sun Jul 26, 2009 1:48 pm; edited 1 time in total
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    Post  Exim Sun Jul 26, 2009 1:37 pm

    I don't really remember all the jobs to well there was a fletching job right?
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    Post  Spiezer Tue Jul 28, 2009 9:03 am

    I want DRK to return and be modified to have more of a feel that it had in previous games before 11. Jobs should be well rounded, but I'd like to see a lot more focus on jobs having more special traits others don't.
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    Post  Deim Tue Jul 28, 2009 2:03 pm

    I'm really excited to see how they will implement the job system actually. In the E3 interview video, the director talked about how your weapon will determine a lot of your usable abilities. I like the idea of being able to change your play style--or 'respec' if you will--without having to create a new character. Although I'm not sure FFXI accomplished this completely because they stuck with the classic experience/leveling system, so switching jobs almost was like playing an alternate character. I'm looking forward to seeing how the FFXIV job system pans out.

    Personally, I'm hoping for all the classic FF Jobs to return (see FFV). I'd like a bit more variation than FFXI provided and I really hope they adopt a system similar to FFV, but also keep it less categorical somewhat like FFVII and the materia system.

    *drool* Materia in an MMO. I could imagine a rare materia dropping from a raid boss, or on the Auction House. ^^
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    Post  Bewoulf Wed Jul 29, 2009 2:49 am

    Red mage for one. I loved Red mage on FFXI. I felt more free than Melee's because I could go anywhere and be able to work around "emergencies". I also felt I could do more than a Mage because I could handle myself with a weapon.

    But honestly, so many of the jobs were fun. Plus they're classics. I think SE should revamp how you progress, create a system that moves away from the cookie cutter job system. There was always a specific subjob for a main job to have, it got boring sometimes. Anytime you tried to experiment you were never granted parties, and were basically shunned from a game that required you to be social.

    I'm really intrigued and exciting. As FFXI's job system was unique, but underwhelming in it's possibilities when compared to games like FFV or FFT. Just think of the possibilities if you could select additional abilities rather than inherit a job at half your strength. It could easily be limited (to prevent over powering) but also allow a certain level of experimentation.

    P.S. Materia in a MMO would be friggin' genius.
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    Post  JPH345 Wed Jul 29, 2009 12:40 pm

    I'm not sure about new jobs I want, but since they're talking about improving solo play, make so the white mage doesn't have to have a party with them. You couldn't win as a white mage without a party.
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    Post  Deim Wed Jul 29, 2009 3:04 pm

    JPH345 wrote:I'm not sure about new jobs I want, but since they're talking about improving solo play, make so the white mage doesn't have to have a party with them. You couldn't win as a white mage without a party.

    Agreed. WoW also had a problem with this, which is what made them make different direct-damage play options for healing classes (e.g. Retribution Paladins, Shadow Priests, etc.)

    In the interview hosted at IGN, they mentioned something about your combat styles being based largely on the weapon you're using at the time. I'm not sure how this relates to classes/jobs, but it certainly makes more sense to be able to fight 'differently' or more effectively against certain enemies, when wielding different weapons.
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    Post  Ninji Thu Jul 30, 2009 5:30 am

    As long as they keep the Ninja class, I'd be set. Changing their role would be interesting, instead of a tank, have them as a DD or support class, though I personally liked tanking on my NIN. It was easy to get parties that way Razz

    And the lvling system and depending on what weapon you use, helping you get stronger type thing, I have a theory on that. IMO you'd start off as a lvl 1 "adventurer" type class, that has access to different weapons/armor, and different skills/abilities/spells. Take the broadsword for example, if you lvl that weapon skill up, and use it more than say, a staff. You'd become more of a class that deals with broadsword capabilities, and lets say you mix in some dark magic while using the broadsword, you become more like a DRK. I've seen this in other games, to have your character match your "personality" and "prefrence" if you like to use a broadsword and dark magic, your more like a DRK. Probably having "class quests" to better refine your class and getting you higher lvl in that class.

    If you switch weapons/armor and use different skills/abilities/spells, that might be changing your job class in a way, starting back to the basics in that sense. Having then to start lvling that weapon. Then having the same person/different person guide you to quests to raise that job class lvl.

    A theory only though, but something along those lines seem possible.
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    Post  Jereth Thu Jul 30, 2009 7:14 pm

    Healer for sure. I'm a white mage to the bone. Plus maybe DRG. Never got to play on FFXI.
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    Post  Daronis Fri Jul 31, 2009 6:46 am

    I'm looking forward to either playing a Dark Knight or a job very similar. There's just something sweet about smacking a mob with a huge weapon like a scythe or great sword. Being able to cast a little black magic is also a plus.
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    Post  Zenshin Fri Jul 31, 2009 9:01 pm

    Dragon Knight: Similar to Freya from FFIX due to her being the most fleshed out reincarnation of the class. Damage with some support roles. Reis' Wind, Luna, etc.

    Paladin: Defense that works, and the best class of holy magic. White Mage/Priest gets more healing, Paladin should have better holy.

    Dark Knight: Damage and status effect specialist. Take away their direct damage spells.

    Samurai: Tech attack specialist. Lower basic damage then other melee, but gain it up in tech attack power.

    Ninja: Not a tank... Melee with some support... Throwing that dosn't suck...

    Those are my favorite classes in general. I'd like to see them return with more balancing, and modifications then FFXI.
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    Post  Yoruichi Sun Aug 02, 2009 7:46 am

    An alternative healer than whitemage, not so much a hybrid like red, but a total healer with a twist. Such as in WoW, resto shaman/druid vs holy priest, almost completely different mechanics to the same end.

    I hope there is not as many jobs in FFXIV than FFXI, I always felt they were just throwing out new jobs to give use something to do, but spend a lot more time refining the basic jobs. Its taken WoW 4 years to release a new class and they still aint got it quite right.


    but of course, the greatest job Square has ever invented must be the cloudknights.

    https://www.youtube.com/watch?v=snop0_8R2bE&feature=fvw

    heres a youtube link of two such knights, Makenshi and Madoushi from final Fantasy: Unlimited
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    Post  Jereth Sun Aug 02, 2009 9:31 pm

    I never played WoW so I don't know much about their healers. I do hope they keep a little of the classic white mageness though. How were they so different?
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    Post  Yoruichi Mon Aug 03, 2009 4:48 am

    well in WoW, priests used cast-time spells whereas druids used instant cast spells that gave a Heal-over-time effect, methods of mana regen also were different such as critical heals giving next-spell-cheaper bonus or simply restoring mana.
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    Post  Jereth Mon Aug 03, 2009 4:24 pm

    Gotcha that makes sense. I would also love to see Geomancers again. I always liked their elemental attacks and how they would change depending on their environment. Much like Mog from FFVI with his dances and how they would adjust depending on your surroundings ie Sunbath, Windslash etc.
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    Post  Yoruichi Mon Aug 03, 2009 4:26 pm

    they'd have to be careful to make it all work with unfamiliar game/combat mechanics, perhaps a later addition to the job ranks?
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    Post  Jereth Mon Aug 03, 2009 4:45 pm

    Yeah I'm sure it'd be an investment to pull it off. But even it is didn't directly pull from the environment I think it could work. Even if it was just spell/abilities that were constant but affected by where you were.
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    Post  Yoruichi Mon Aug 03, 2009 4:48 pm

    sorta like a passive bonus?
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    Post  Jereth Mon Aug 03, 2009 7:05 pm

    Yeah pretty much. It could make it beneficial in different ways to be in specific areas which would in turn affect battle strategy for sure. I can think of a few cons even as I write this but still wouldn't mind seeing them. Razz
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    Post  Yoruichi Tue Aug 04, 2009 2:38 am

    that could make for some interesting large group encounter tactics, lure boss onto designated area, collapse ground and continue underground, teleport party/boss to a snowfield/sky platform.

    why not go all out and be able to change the weather in the area? Smile
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    Post  Jereth Tue Aug 04, 2009 9:10 am

    Hey now that's what I'm screaming affraid Yeah that would def. be the way to go. I would love the added strategy that would go into the planning, adding geography to the list of factors.
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    Post  Yoruichi Tue Aug 04, 2009 9:24 am

    im sure a lot of younger players would disagree with the "awesomeness" but I hope they do, can you imagine an endgame boss fight where every 10% of his health or so you get teleported to a different type of area? it'd be amazing.
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    Post  Zenshin Tue Aug 04, 2009 1:05 pm

    Well Mog had the nice ability to "learn" a terrain and then use it anywhere at any time later on. So it's likly if we see Geomancer at all, it'll have a system something like Mog's. As random just wouldn't cut it in an MMO system in my opinion.
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    Post  Yoruichi Tue Aug 04, 2009 1:07 pm

    maybe not random but a little variety is cool, spices up the strategies
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    Post  Jereth Tue Aug 04, 2009 7:20 pm

    I agree the "Learn" ability would add a better flare to it. Almost like Blue Mages learn their spells from the enemies that use them.

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