Well so much for keeping distinct jobs... allows for a lot of customization though for dungeon tactics hehe.Disciples of War, who live for battle
Disciples of Magic, erudite researchers of all things esoteric
Disciples of the Land, gatherers of material resources and students of the natural order
Disciples of the Hand, crafters who invest their creative ingenuity in synthesis and industry.
"Players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach"
and something tells me they aren't making the crafting system any simpler haha, Ill probably start out as Disciple of the land with a bit of Magic thrown in so I got some gil while im picking the game up
which path appeals to you?